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Tools & Technologies

A curated collection of the tools, applications, and technologies I use daily to design and develop exceptional digital experiences.

Figma

My primary tool for UI design. Made the switch from Sketch in 2020 and haven't looked back.

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Adobe After Effects

For motion graphics creation. Haven't found a non-Adobe product that's as good yet.

Blender

For 3D models. Since 2.8 it's become way simpler to use and often better than expensive paid tools.

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Visual Studio Code

My text editor with One Dark Pro theme and Operator Mono typeface.

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Arc Browser

My main browser for both development and general use.

React

My front end Javascript library of choice. The component-centric mental model is the first thing that truly made sense to me as a designer.

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Three.js

For 3D effects and image shaders. It has a bit of a learning curve but you can do some really powerful stuff with it.

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PostCSS

For CSS, I've used many pre-processors and css-in-js solutions, but these days I'm using vanilla CSS with PostCSS to get upcoming CSS features today.

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Framer Motion

For Javascript animations. It's a great way to add spring animations to React and three.js.

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Storybook

For building and testing UI components in isolation.

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